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Crypt

Finally took some time to complete another stylized reel.
Rendered in Unreal Engine 5, with most of the texturing done in Substance Painter.
I also had a lot of fun in ZBrush, and experimented with reusing parts of the model by applying symmetry and shared UV space in 3ds Max.

Big thanks to Sephiroth Art for the reference and inspiration!
https://www.artstation.com/artwork/Vd85vR

UE5 Shot 01

UE5 Shot 01

UE5 - Reel

UE5 Shot 02

UE5 Shot 02

UE5 Shot 03

UE5 Shot 03

UE5 Shot 04

UE5 Shot 04

UE5 Shot 05

UE5 Shot 05

UE5 Shot 05 (Wireframe Lit)

UE5 Shot 05 (Wireframe Lit)

Substance Painter Shot - House

Substance Painter Shot - House

Substance Painter Shot - Cliff

Substance Painter Shot - Cliff

Substance Painter Shot - Tree

Substance Painter Shot - Tree

Tree (Zbrush)

Tree (Zbrush)

Cliff (Zbrush) - 1/4 Parts Approach

Cliff (Zbrush) - 1/4 Parts Approach

House (Zbrush) - Parts Approach 02

House (Zbrush) - Parts Approach 02

House (Zbrush) - Parts Approach 01

House (Zbrush) - Parts Approach 01

3ds Max Shot - Parts Combined

3ds Max Shot - Parts Combined

Material Graph + Instance

Material Graph + Instance

UE5 Shot 06 (Detail Lighting)

UE5 Shot 06 (Detail Lighting)